Class_name = "CBotCharacter"
object_name = "BotPilotAirSip_GER17"
detail_type = "DET_INFANTRY" //list of types is in \inc\SimulationSystem\DetailTypes.inc

//////	PhysicsBody properties
VisualImage=2,"graphics/characters/PilotCircus/Pilot_g1.MGM",true
CollisionBody="graphics/characters/PilotCircus/Pilot_g1.col"
Animator="graphics/characters/Keyframes/ObserverCircus/ObserverCircusFirst.chr","GOT_AEROSTAT"
Animator="graphics/characters/PilotCircus/ObserverCircusOnField.chr","GOT_NONE"
kfgroup="observers"	//Name of used group of keyframes in .txt of .MGM model of the character

SoundScript="LuaScripts/Sound/Vehicles/BotSound.cfg"

[attach=0]
	position= 0, 0.72, 0
	object = "LuaScripts/WorldObjects/Bots/BotHeadGunRus.txt"
[end]

NeckAngleConstrX=-100,100;
NeckAngleConstrY=-175.0,175.0;
NeckAngleConstrZ=-120,120;

NeckSlideConstrX=-0.40,0.40;
NeckSlideConstrY=-0.45,0.45;
NeckSlideConstrZ=-0.45,0.45;

ScarfAxisYArg=10
ScarfAxisZArg=11
ScarfPhaseArg=12

ProtectiveGlassesOnEyesArg=24
OxygenMaskOnFaceArg=25

energyloss="",true,0.1,10000 //                                  , true -                                    -    ,                                             ,                                                   

//////	Bot specific
Controller="LuaScripts/WorldObjects/Bots/AirShipController_AI.txt"
Controller="LuaScripts/WorldObjects/Bots/BotController_AI.txt"

// Damage model
Armor=0 //              
LifeRate=250 //                                       
LifeRateFrag=500 //                               
HeadConvexPrefix="Head" //                                       
HeadArmor=0 //                     
HeadLifeRate=50 //                                              
HeadLifeRateFrag=100 //                                      
Firing=1 //                                                                           
DestroyDelay=120 //                                          
MinEjectAlt=10 //                                               
PainLOC = false // false -                                                           
Sickness = false // false -                                                    

RepairSpeed=0.005555	//                   ,                       (                    3       )
RepairSource=1	//               ,                            
//	VMRI_REPAIR=0
//	VMRI_REHEAL=1
//	VMRI_REARM=2
//	VMRI_REFUEL=3
//	VMRI_SERVICEREPAIR=4

//                       
logtreshold=0.0001

//// Eject properties ////

EjectDelay=1.36, 0.001	//                                                            [Entrance] (                          -  ),                                  (0.001 - instantly)
ParachuteDelay=1.2	//	Opening parachute delay while free fall (sec)
MaxParachuteSpeed=300	//	m/s

SplashConfig="LuaScripts\WorldObjects\Emitters\WaterSpray1.txt"

[Parachute]
	MaxOpeningTension=40.0f		//Slings tension while opening parachute (kg)

	MinRad=0.5f
	MaxRad=4.0f
	MaxSlings=8.4f

	//MaxRad=2.9f
	//MaxSlings=6.0f

	SlingsDuration=2.5f
	PDuration=1

	VisibleParachute="LuaScripts/WorldObjects/Bots/parashuteWWIGer.txt"

	SlingsAttach=0.1f,0.17f,0.0f
[end]

ImpulseToDestroy = 500		//                                      ,                           .                      6                      .           ,                ,                  ,            ,              ,              .
ImpulseMinimumLevel = 100		//                                          ,                           .                                              .
